Forum de discussion de jeux de rôle, univers Eberron. |
| | Mastering the Universe - A Truenamer Overhaul | |
| | Auteur | Message |
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Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Mastering the Universe - A Truenamer Overhaul Mer 30 Juin 2010 - 13:49 | |
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Dernière édition par Juju le Lun 16 Aoû 2010 - 8:31, édité 10 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Mer 30 Juin 2010 - 13:49 | |
| AVANT-PROPOS Voici une pensée généralisée : le truenamer est mauvais. Il a une merveilleuse flavor, et magnifique est l’idée d’un langage primaire de l’univers ayant un contrôle absolu sur la réalité. Mais ce concept récurant dans l’histoire du fantastique a été terriblement traduit dans la 3.5 par le Tome of Magic.
Je n’expliquerai pas en détail ce qui rend mauvais le truenamer, mais pour ceux ne le connaissant pas; c’est une classe utilisant une forme de magie basé sur une compétence du nom de truespeak. Le succès ou l’échec de ses sorts (nommé "utterance") dépend d’un jet de compétence. Le problème principale étant que le degrer de difficulté pour affecter une créature avec une utterance est de 15 + (2x Challenge Rating). Voyez comment cela augmente de 2 par niveau? Et rappelez-vous qu’il n’est possible que de mettre 1 rang dans une compétence à chaque niveau? Voilà. Alors il devient actuellement plus difficile d’utiliser ces habiletés alors qu'il monte en niveau. Ajoutez à cela quelques décisions de design stupide, le fait que la majorité des utterances sont soit banal ou peuvent être répliqué par d’autres classes bien avant que vous pouvez les utiliser, et vous avez une classe qui est universellement regarder comme une cinquième roue brisé.
Vous trouverez dans ce topic un remaniement de plusieurs aspect de la classe permettant, nous l’espérons, de la rendre enfin jouable et intéressante à jouer. La mécanique d’origine du livre à été conversé, mais plusieurs petits, mais nécessaires, détails, ont été modifiés. Si personne considère que ces changements ne sont pas appropriés, un personnage truenamer sera joué en beta-test par mon moi-même, juju, pour tester le tout et faire des corrections s'il y a lieu. Lorsque vous analyserez les changements, prenez note qu'avec l'expertise de Mike en magie, nous avons beaucoup comparé la puissance des utterances face à des sorts de niveaux équivalents, tout en gardant en tête que le truenamer n'est pas un mage, ni un ensorceleur, ni un prêtre, ni aucune autre classe comparable. Pour comprendre la plupart des changements dans les utterances, il faut tenir tout cela en compte. Document de Référence #1.1ECL auquel un Truenamer pur du livre Tome of Magic obtient ses utterances. Entre parenthèses sont inscrit d’autres habiletés qui sont obtenues à ce même niveau par d’autres classes. Cela permet, à un certain niveau, d’avoir une référence pour balancer les utterances. - Spoiler:
Lexicon of the Evolved Mind LEM 1 : ECL 1 (1st level spells/powers/vestiges/mysteries/maneuvers... we're not behind yet!) LEM 2 : ECL 3 (2nd level S/P/V/My/Mn, early chakra binds, first two-step feat chains) LEM 3: ECL 6 (first iterative attacks, later than 3rd level spells/etc., most prestige classes, several feat chains, many feats with skill reqs like Leap Attack, lesser invocations, Natural Spell) LEM 4 : ECL 10 (middle chakra binds, 5th+ level spells, almost 2nd iterative, finishing 5 level PrCs. Many base classes see a shift or a semi-major ability at or by this level, e.g. rogue special abilities, scout blindsense, totemist double totem, lurk double augment, DFA widened breath weapon, etc.) LEM 5 : ECL 14 (7th+ level spells, throat/waist chakras, high level stances, duskblade full channel, 1/2 casters get 4th level spells, nearly every PrC available, almost finished with 10 level PrCs, high-level martial feats like Robilar's Gambit) LEM 6 : ECL 18 (9th level spells. Need I say more?)
Lexicon of the Crafted Tool LCT 1 : ECL 4 (2nd level spells, least chakra binds, early-entry PrCs) LCT 2 : ECL 7 (4th level spells, bardic suggestion, well into secondary abilities like paladin mount or dragon shaman healing) LCT 3 : ECL 11 (6th level spells, class improvements as seen above, 2nd iterative attack) LCT 4 : ECL 15 (8th level spells, PrC capstones, most feat chains finished, DFA top breath effects) LCT 5 : ECL 19 (9th level spells, soul chakra bind, multiple 9th level maneuvers)
Lexicon of the Perfected Map LPM 1 : ECL 8 (4th level spells, 1st iterative for rogue BAB) LPM 2 : ECL 12 (6th level spells, high level feats, highest level skill tricks) LPM 3 : ECL 16 (8th level spells, 3rd iterative, PrC capstones, heart chakra, dark invocations) LPM 4 : ECL 20 (Capstones. Oh, and 9th level everything.)
- Les modifications apporté aux règlements de base du livre Tome of Magic sont inscrit en bleu.
- Les textes en rouge sont des donnés qui ne seront pas mis dans la version finale et qui doivent être changé, effacé ou remplacé car jugé trop faible ou trop fort.
Finalement, je tiens à remercier Mike pour son aide follement apprécié, à m'endurer lui lire tout les textes du livre, et un après l'autre TOUTE les utterances afin qu'il m'aide à les balancer. Grâce à lui je vais peut-être pouvoir réaliser mon fantasme de jouer un truenamer utile à un groupe d'aventurier! Je remercie aussi quelqu'un que je ne connais pas, Kyeudo, qui avait déjà fait le plus gros du travail.
Dernière édition par Juju le Dim 15 Aoû 2010 - 22:59, édité 23 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Mer 30 Juin 2010 - 13:49 | |
| MASTERING THE UNIVERSE - A TRUENAMER OVERHAULBasé sur le Truenamer Fix de Kyeudo, modifié par Juju et Mike." I'll show you the way words work... Hajilthulaa'nmrohthenemeakhtria'majian!" THE TRUENAMERA truenamer studies the words that comprise the fabric of existance. Long hours of practice and memorization have allowed him to master the language by which the universe defines itself and through it can bend reality to their will. Alignment: Any Starting Gold: 4d4 x 10 (100 gp) Starting Age: As Wizard Hit Dice: d6 Class SkillsThe Truenamer's Class Skills are, Concentration, Craft, Decipher script, Knowledge (All skills taken individually), Listen, Perform (oratory), Profession, Truespeak, Use Magic Device, and Speak Language. Skill Points at 1st Level: (4 Int. modifier) x4 Skill Points at Each Additional Level: 4 Int. modifier |
THE TRUENAMER | HIT DICE: D6 | |
-----------------------Utterances Known----------------------- | |
LEVEL | BASE ATTACK BONUS | FORT SAVE | REF SAVE | WILL SAVE | SPECIAL | LEXICON OF THE EVOLVING MIND | LEXICON OF THE CRAFTED TOOL | LEXICON OF THE PERFECTED MAP | |
1st | +0 | +0 | +0 | +2 | Known personal truename | 2 | - | - | |
2nd | +1 | +0 | +0 | +3 | Knowledge Focus | 3 | - | - | |
3rd | +2 | +1 | +1 | +3 | Skill Focus (Truespeak) | 4 | 1 | - | |
4th | +3 | +1 | +1 | +4 | - | 5 | 1 | - | |
5th | +3 | +1 | +1 | +4 | Bonus Truename Feat | 6 | 1 | - | |
6th | +4 | +2 | +2 | +5 | - | 7 | 2 | - | |
7th | +5 | +2 | +2 | +5 | Knowledge Focus | 8 | 2 | 1 | |
8th | +6/+1 | +2 | +2 | +6 | - | 9 | 2 | 1 | |
9th | +6/+1 | +3 | +3 | +6 | - | 10 | 3 | 1 | |
10th | +7/+2 | +3 | +3 | +7 | Bonus Truename Feat | 11 | 3 | 2 | |
11th | +8/+3 | +3 | +3 | +7 | - | 12 | 3 | 2 | |
12th | +9/+4 | +4 | +4 | +8 | Knowledge Focus | 13 | 4 | 2 | |
13th | +9/+4 | +4 | +4 | +8 | Speak Unto the Masses | 14 | 4 | 3 | |
14th | +10/+5 | +4 | +4 | +9 | - | 15 | 4 | 3 | |
15th | +11/+6/+1 | +5 | +5 | +9 | Bonus Truename Feat | 16 | 5 | 3 | |
16th | +12/+7/+2 | +5 | +5 | +10 | - | 17 | 5 | 4 | |
17th | +12/+7/+2 | +5 | +5 | +10 | Knowledge Focus | 18 | 5 | 4 | |
18th | +13/+8/+3 | +6 | +6 | +11 | - | 19 | 6 | 4 | |
19th | +14/+9/+4 | +6 | +6 | +11 | - | 20 | 6 | 5 | |
20th | +15/+10/+5 | +6 | +6 | +12 | Say my name and I am there | 21 | 6 | 5 |
Original table from the Tome of Magic in spoiler. - Spoiler:
|
THE TRUENAMER | HIT DICE: D6 | |
-----------------------Utterances Known----------------------- | |
LEVEL | BASE ATTACK BONUS | FORT SAVE | REF SAVE | WILL SAVE | SPECIAL | LEXICON OF THE EVOLVING MIND | LEXICON OF THE CRAFTED TOOL | LEXICON OF THE PERFECTED MAP | |
1st | +0 | +0 | +0 | +2 | Known personal truename | 1 | - | - | |
2nd | +1 | +0 | +0 | +3 | Knowledge Focus | 2 | - | - | |
3rd | +2 | +1 | +1 | +3 | - | 3 | - | - | |
4th | +3 | +1 | +1 | +4 | - | 4 | 1 | - | |
5th | +3 | +1 | +1 | +4 | - | 5 | 1 | - | |
6th | +4 | +2 | +2 | +5 | Truename Research | 6 | 1 | - | |
7th | +5 | +2 | +2 | +5 | Knowledge Focus | 7 | 2 | - | |
8th | +6/+1 | +2 | +2 | +6 | Bonus recitation feat | 8 | 2 | 1 | |
9th | +6/+1 | +3 | +3 | +6 | See the named 1/day | 9 | 2 | 1 | |
10th | +7/+2 | +3 | +3 | +7 | Knowledge Focus | 10 | 2 | 1 | |
11th | +8/+3 | +3 | +3 | +7 | - | 11 | 3 | 1 | |
12th | +9/+4 | +4 | +4 | +8 | - | 12 | 3 | 2 | |
13th | +9/+4 | +4 | +4 | +8 | Sending | 13 | 3 | 2 | |
14th | +10/+5 | +4 | +4 | +9 | Knowledge Focus | 14 | 3 | 2 | |
15th | +11/+6/+1 | +5 | +5 | +9 | Bonus Recitation Feat | 15 | 4 | 2 | |
16th | +12/+7/+2 | +5 | +5 | +10 | - | 16 | 4 | 3 | |
17th | +12/+7/+2 | +5 | +5 | +10 | Speak into the masses | 17 | 4 | 3 | |
18th | +13/+8/+3 | +6 | +6 | +11 | - | 18 | 4 | 3 | |
19th | +14/+9/+4 | +6 | +6 | +11 | - | 19 | 5 | 3 | |
20th | +15/+10/+5 | +6 | +6 | +12 | Say my name and I am there | 20 | 5 | 4 |
Class FeaturesAll of the following are class features of the Truenamer Weapon and Armor Proficiency: You are proficient with simple weapons and with light armor, but not with shields. Known Personal Truename: You know your own personal truename. You cannot pronounce it automatically; doing so requires a Truespeak check as normal (including the 2 difficulty for speaking a personal truename). Because it's your personal truename, however, you get a 4 bonus on the check. Utterances (Sp): You have the ability to speak utterances, powerful combinations of truenames that can alter the world in fundamental ways. Utterances exist in three lexicons: The Lexicon of the Evolving Mind, the Lexicon of the Crafted Tool, and the Lexicon of the Perfected Map. You begin play knowing one utterance from the 1st level of the Lexicon of the Evolving Mind, and you gain one utterance from this lexicon at each truenamer level you attain. You gain access to higher levels of utterances at the levels indicated on the table. When you gain access to higher level utterances, you can choose an utterance from that level or from a lower level, if you wish. Each utterance represents hundreds of truenames in your repertoire. The Difficulty Class for a saving throw against your utterances is equal to 10 + 1/2 your character level + your Cha Int modifier. Beginning at 4th 3rd level, you also gain access to 1st level utterances of the Lexicon of the Crafted Tool, allowing you to alter objects with your truenames. You gain access to higher level utterances from this lexicon at 7th, 11th, 15th, and 19th 6th, 10th, 14th, and 18th levels, as indicated on the table. Beginning at 8th 7th level, you also gain access to 1st level utterances of the Lexicon of the Perfected Map, allowing you to alter places with your truenames. You gain access to higher level utterances from this lexicon at 12th, 16th, and 20th 11th, 15th, and 19th levels, as indicated on the table. Upon reaching 3rd level, and at every 4 level thereafter, a truenamer can choose to learn a new utterance in place of one he already knows. In effect, the truenamer "loses" the old utterance in exchange for the new one. The new utterance’s level must be the same as that of the utterance being exchanged, it must come from the same lexicon as the exchanged utterance, and it must be at least one level lower than the highest-level utterance the truenamer can speak from that lexicon. A truenamer may swap only a single utterance at any given level, and must choose whether or not to swap the utterance at the same time that he gains new utterances known for the level.Knowledge Focus (Ex): As a truenamer, you spend a great deal of time studying the world around you in an effort to learn new truenames. At 2nd level and every five levels thereafter, you gain a permanent +3 bonus on a Knowledge skill of your choice. Each time you gain this ability, you can apply it to a different Knowledge skill or to the same Knowledge skill, if you want to focus on a particular area of expertise you must choose a different Knowledge skill.Skill Focus (Truespeak): At 3rd level, you gain Skill Focus (Truespeak) as a bonus feat. If you already have Skill Focus (Truespeak), you can instead take any truespeach-related feat you meet the prerequisites for instead.Bonus Truename Feats: At 5th, 8th, 10th, and 15th level, you gain a bonus feat. This feat must be a truespeach-related feat and you must meet the prerequisites to take that feat. Speak Unto the Masses (Su): At 17th 13th level, you have the ability to affect a number of creatures with a single powerful utterrance. You can only affect creatures of the same type (humanoids, giants, or dragons, for example) with a single use of this ability, although you could use it against a different group of a different creature type each round. No two of the creatures you wish to affect can be more than 30 ft apart, and the base DC for your Truespeak check is equal to the most powerful (highest CR) creature in the group. For each creature you wish to affect beyond the first, the DC of your Truespeak check increases by 2. The Law of Resistance still applies to utterances altered with Speak unto the Masses, but only counts as one use of that utterance, not once per creature affected. You cannot speak a personal truename while using Speak Unto the Masses. Say My Name and I Am There (Su): At 20th level, you develop a truename -- not your personal truename, but a sort of true nickname -- that is invested with cosmic power such that others who speak it can conjure you forth. Whenever someone successfully says this truename, you can apear at that creature's location as if taken there by a word of recall spell. You know who is saying your truename, and you can choose not to be transported if you wish. The nickname is often one or two syllables taken from your personal truename. A creature speaking your true nickname need not make a Truespeak check to do so. Most truenamers with this ability teach the truename to their friends and allies so they can be called when needed. |
Maximum Utterance Level Known | |
LEVEL | LEXICON OF THE EVOLVING MIND | LEXICON OF THE CRAFTED TOOL | LEXICON OF THE PERFECTED MAP | |
1st | 1st | - | - | |
2nd | 1st | - | - | |
3rd | 2nd | 1st | - | |
4th | 2nd | 1st | - | |
5th | 2nd | 1st | - | |
6th | 3rd | 2nd | - | |
7th | 3rd | 2nd | 1st | |
8th | 3rd | 2nd | 1st | |
9th | 3rd | 2nd | 1st | |
10th | 4th | 3rd | 1st | |
11th | 4th | 3rd | 2nd | |
12th | 4th | 3rd | 2nd | |
13th | 4th | 3rd | 2nd | |
14th | 5th | 3rd | 2nd | |
15th | 5th | 4th | 2nd | |
16th | 5th | 4th | 3rd | |
17th | 5th | 4th | 3rd | |
18th | 6th | 5th | 3rd | |
19th | 6th | 5th | 4th | |
20th | 6th | 5th | 4th |
Original table from the Tome of Magic in spoiler. - Spoiler:
|
Maximum Utterance Level Known | |
LEVEL | LEXICON OF THE EVOLVING MIND | LEXICON OF THE CRAFTED TOOL | LEXICON OF THE PERFECTED MAP | |
1st | 1st | - | - | |
2nd | 1st | - | - | |
3rd | 2nd | - | - | |
4th | 2nd | 1st | - | |
5th | 2nd | 1st | - | |
6th | 3rd | 1st | - | |
7th | 3rd | 2nd | - | |
8th | 3rd | 2nd | 1st | |
9th | 3rd | 2nd | 1st | |
10th | 4th | 2nd | 1st | |
11th | 4th | 3rd | 1st | |
12th | 4th | 3rd | 2nd | |
13th | 4th | 3rd | 2nd | |
14th | 5th | 3rd | 2nd | |
15th | 5th | 4th | 2nd | |
16th | 5th | 4th | 3rd | |
17th | 5th | 4th | 3rd | |
18th | 6th | 4th | 3rd | |
19th | 6th | 5th | 3rd | |
20th | 6th | 5th | 4th |
Dernière édition par Juju le Dim 15 Aoû 2010 - 22:04, édité 15 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Mer 30 Juin 2010 - 14:04 | |
| TRUESPEAK (INT; TRAINED ONLY)Use this skill to master the torturous pronunciation of truenames, each of which involves a dozen syllables, precise timing, and vocalizations foreign to even the most multilingual character. If you're a truenamer, you use this skill every time you deliver an utterance. Check: You can pronounce truenames, identify an utterance, and perform truename magic. The DC and the effect of a successful check depend on the task you attempt. |
| |
TASK | TRUESPEAK CHECK | |
Speak an Utterance from the Lexicon of the Evolving Mind* | DC 15 + (Utterance Level x 2) + Creature's CR | |
Speak an Utterance from the Lexicon of the Crafted Tool* | DC 15 + (Utterance Level x 2) + Object's Caster Level | |
Speak an Utterance from the Lexicon of the Perfected Map* | DC 25 + (Utterance Level x 5) [+5 if the location is magical] | |
Identify an utterance as it is spoken | DC 15 + Utterance Level | |
Identify a Truespeak effect that is already in place | DC 20 + Utterance Level | |
Identify a bottled echo | DC 20 + Utterance Level | *Subject to the Law of Resistance. Note: For the purpose of determining a PC's Challenge Rating, assume that it is equal to his Effective Character Level.Original DC from the Tome of Magic in spoiler. - Spoiler:
|
| |
TASK | TRUESPEAK CHECK | |
Speak an Utterance from the Lexicon of the Evolving Mind* | DC 15 + (target creature's CR x 2) | |
Speak an Utterance from the Lexicon of the Crafted Tool* | DC 15 + (2 x item's caster level) [or DC 25 if mundane] | |
Speak an Utterance from the Lexicon of the Perfected Map* | DC 25 + 5 per level of the utterance [+5 if the location is magical] | |
|
Speaking a creature’s personal truename increases the DC of the Truespeak check by 2. Because saying a truename is such an idiosyncratic, exacting task, you can’t take 10 or take 20 on Truespeak checks. Spells A spell is an object and so can be affected by some Utterances from the Lexicon of the Crafted Tool. A spell uses the caster level it was cast at to set the DC of a Truespeak check that targets the spell. If you have not successfully identified the spell (through a successful Spellcraft check or some other ability), the Truespeak DC increases by 5.Action: Speaking a truename is a standard action that provokes attacks of oppourtunity. Try Again: Yes. Synergy: If you have 5 or more ranks in Truespeak, you gain a +2 bonus in any Knowledge checks made to conduct truename research.
Dernière édition par Juju le Dim 15 Aoû 2010 - 23:05, édité 5 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Mer 30 Juin 2010 - 14:04 | |
| DISCOVERING A PERSONAL TRUENAMEThe simplest way to discover a personal truename is for someone to teach you that creature's personal truename. With only a minute or two of practice, you can understand that truename well enough to use it yourself. Of course, truenamers tend to be very protective of the truenames they know, so most will not part with them without some form of compensation. You can also find out the personal truename of a person, place, or object using a combination of mundane and magical research techniques, but the search can be an expensive, time-consuming process as you try to track down the name of just one person among millions. It takes a successful Knowledge check in the relevant subskill (Knowldege (dungeoneering) for an aberration's truename or Knowledge (engineering and archetechture) for a building's truename) to discover a personal truename. The DC of this check is equal to 15 + (2 x creature's CR) 20 + the creature's CR, 20 + the object's caster level (if it has one), or is based on the relative importance of a location (see below). If you have the bardic knowledge class feature, you can substitute bardic knowledge checks for the Knowlege check. Just one success is rarely enough to discover a personal truename. You need a number of successes equal to 1/2 the creature's CR, 1/2 the object's caster level, or to some number based on the relative importance of the location (minimum 1; see below). Each Knowledge check to discover a personal truename takes one week and cost 1000 gp (for various research supplies, library fees, bribes, meditative incense, and so on). Spells cast as part of truename research need not be cast by you, but must be cast with the intent of discovering the researched truename. The research process is interruptible at any time. If you need to go adventure, just keep track of how many successful checks you've made so far, then resume your research when your schedule allows. |
Personal Truename Research DC | | |
SUBJECT | DIFFICULTY CLASS | NUMBER OF CHECKS REQUIRED | |
Creature | DC 20 + creature’s CR | 1/2 creature’s CR | |
Object | DC 20 + object’s caster level | 1/2 object’s caster level | |
Spell | DC 20 + (3 x spell’s level) | Spell’s level | |
Common location (such as a tavern)* | DC 25 | 2 | |
Important Location (such as a king’s palace) | DC 30 | 5 | |
Famous Location (such as the Cliffs of Despair) | DC 35 | 7 | |
Legendary Location (Such as the Forge of Moradin) | DC 40 | 10 | |
Secret or hidden location (such as the secret lair of a word dragon)* | DC 50 | 15 |
*considered obscure. See below. Spells: Each kind of spell has a personal truename that applies to every casting of that spell. For example, if you know the personal truename of magic missile, it applies to every magic missle spell, regardless of who casts it. Obscure Creatures: Ironically, it can be somewhat easier to research the personal truename of an ancient lich than a lowly goblin scout. Histories will periodically mention the lich's unholy deeds and previous truename researchers may have made progress on the truename (and recorded that progress), but it's unlikely that anyone has ever cared to know the goblin's truename, so mundane texts won't help much. Creatures with a CR of less than 10 (or objects with a caster level of less than 10) are considered to be obscure unless they have historical or political importance. You can't even attempt to research the truename of an obscure creature without magical aid of some sort, usually some sort of divination spell, and even then you take a -4 penalty on the check. |
Personal Truename Research Modifiers | | |
CONDITION | MODIFIER | |
Staff of research assistants | +2 | |
You know who the subject’s parents are | +1 | |
You know who the subject’s grandparents are | +2 | |
You know who the subject’s great grandparents or beyond are | +4 | |
You know who the object’s creator is | +2 | |
You know the architect who designed the structure | +2 | |
You have met/visited the subject | +1 | |
You have spent more than a month in the proximity to the subject | +2 | |
You are related to the subject (or you are the subject) | +4 | |
You have 5 ranks in Truespeak (synergy) | +2 | |
You have the Truename Research feat | +2 | |
Subject is considered obscure (see above) | -4 | |
Subject has the Obscure Personal Truename feat | -4 | |
Subject is under the effects of a hidden truename spell | -8 | |
Commune spell | +2 | |
Divination spell | +4 | |
Contact other plane spell | +2 | |
Legend lore spell | +6 |
Dernière édition par Juju le Lun 16 Aoû 2010 - 8:48, édité 7 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Mer 30 Juin 2010 - 14:05 | |
| TRUENAME FEATSThe following feats are of interest to anyone who deals with truenames on a regular basis, whether they are truenamers, dabblers in Truespeak, or opposed by those wielding the power of utterances. Inflection FeatsSimiliar to the way that a spellcaster learns metamagic feats to modify the way in which he casts spells, a Truenamer learns to modify his Utterances with Inflections. Each Inflection raises the Utterance's Truespeak DC, but increases the power of the Utterance in some way. Speaking an inflected utterance takes no more time than speaking an ordinary utterance unless otherwise stated. - Spoiler:
Empower Utterance [Inflection] Your utterances have more powerful effects Prerequisites: Truespeak 6 ranks, ability to speak utterances. Benefit: If an empowered utterance is successful, all the variable, numeric effects of the utterance are increased by one-half. Saving throws and opposed rolls are not affected, nor are spells without random variables. An empowered utterance has a Truespeak DC 10 6 higher than normal.
Enlarge Utterance [Inflection] You can project the power of an utterance to a greater distance. Prerequisites: Truespeak 6 ranks, ability to speak utterances. Benefit: The range of an enlarged utterance increases by 100%. For most utterances, this means the range becomes 120 feet. This feat has no effect on utterances with a range of touch. An enlarged utterance has a Truespeak DC 5 3 higher than normal.
Extend Utterance [Inflection] Your utterances have a more lasting effect on the universe. Prerequisites: Truespeak 6 ranks, ability to speak utterances. Benefit: An extended utterance lasts twice as long as normal. An utterance with a duration of concentration or instantaneous is not affected by this feat. An extended utterance has a Truespeak DC 5 3 higher than normal.
Quicken Utterance [Inflection] You can speak an utterance with just a moment's thought. Prerequisites: Truespeak 12 ranks, ability to speak utterances. Benefit: Speaking a quickened utterance is a swift action. You can perform some other action, even speaking another utterance, in the same round as you speak a quickened utterance. A quickened utterance has a Truespeak DC 20 12 higher than normal.
Inaudible Utterance [Inflection] You can speak an utterance with barely a whisper. Prerequisites: Truespeak 6 ranks, ability to speak utterances. Benefit: An inaudible utterance is difficult to hear. Listeners must succeed on a Listen check (DC equal to the result of your Truespeak check) to hear you speak the utterance. This Listen check suffers penalties for distance as normal. Inaudible utterances spoken while deafened or otherwise unable to hear yourself speak suffer no chance of failure. An inaudible utterance has a Truespeak DC 3 higher than normal.
Les autres dons du livre (Tome of Magic page 228) ne sont pas recopié puisqu'inchangé pour le moment.
Dernière édition par Juju le Dim 15 Aoû 2010 - 22:45, édité 9 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 2:17 | |
| UTTERANCES
An utterance is a combination of words in Truespeech that describe a creature, place, or object to be affected and the desired effect (such as "control speed" or "wreathe in fire"). By putting these truenames together in exacting fashion, you create a rudimentary sentance in the language of the universe - an utterance. As a truenamer, you don't know the truename for every creature and object in the world, but you can describe them in the language of Truespeech. To do so is to speak an utterance. When you speak an utterance properly, reality reshapes itself to conform to the power of your words. You learn utterances as you progress in level, starting with the simplest creature-oriented utterances and progressing to more powerful and more diverse utterances. Utterances are divided into three lexicons, or groups of related words. As a truenamer, you learn many words in Truespeech, but only a few practced phrases that you can turn into true utterances that carry the full power of Truespeech - and that power can change reality itself. Utterances can be described as follows.
Speaking an Utterance To speak an utterance, you need only speak in a clear voice as loud as a spellcaster. However, because the language of truenames requires such precision of pronunciation and timing, an utterance takes a standard action to perform and provokes attacks of opportunity from threatening enemies. An utterances is a spell-like ability with a verbal component (unlike other spell-like abilities, which have no components) that requires a successful Truespeak check to complete. Your effective caster level for your utterances is equal to your truenamer level.
Utter Defensively If you're worried about attacks of opportunity, you can utter defensively by accepting a -5 penalty on your Truespeak check for each foe who would hit you. In exchange, the utterance no longer provokes attacks of opportunity.
Spell Resistance Spell resistance applies to your utterances, so you must succeed on a caster level check to overcome the spell resistance of creatures you speak utterances on. Because your utterances are spell-like abilities, the Spell Penetration and Greater Spell Penetration feats make those caster level checks easier, just as they do for spellcasters. When you deliver an utterance, its effective caster level for the purpose of bypassing spell resistance is equal to your truenamer level. In addition, when speaking an utterance, you can voluntarily increase the DC of a Truespeak check by 5 to automatically overcome a target's spell resistance.
Personal Truename Almost everything has a personal truename, right down to individual grains of sand. Some of these can be discovered through mundane research, but the more obscure personal truenames require divinations or even more powerful effects to discover. Personal truenames are more complex than more general truenames, but knowing one gives your utterances more power when used on that creature or object. If you know something's personal truename, the save DC of your utterances used against that creature or object increases by 2 and those utterances have an additional effect on that creature in addition to their normal effect. Speaking a personal truename is more difficult, however.The DC of Truespeak check that incorporates the personal truename of a creature or object increases by 2 and the DC of a Truespeak check that incorporates the personal truename of a place increases by 5.
All truenamers learn their own personal truenames as part of their education. You have an instinctive understanding of your own personal truename and a sense of how it should be pronounced. But it's not automatic, even for you. You gain a 4 circumstance bonus on Truespeak checks to affect yourself with truename magic or otherwise pronounce your own personal truename.
The Universe Keeps Track of You When you deliver an utterance, you're dealing with the universe itself and reshaping reality. If a target changes its creature type with a spell such as polymorph, its personal truename doesn't change, although the truename you would use use in a less specific utterance would. Shapechange, wild shape, disguise, resurrection, reincarnation - none of these will change a personal truename. Only powerful and specific magic can change a personal truename.
Target With the exceptions of utterances from the Lexicon of the Perfected Map and utterances affected by Speak Unto the Masses, all utterances affect only a single creature or object. Because the language of truenames is both exacting and specific, the same truename does not necessarily apply to all four orcs charging you. You must be able to see your target (or at least perceive it in some other way that gets you as much information as sight).Your target does not need to be able to hear the truename. You aren't speaking to the target, after all; You're using truenames to speak to the cosmos about the target.
The Universe Hears Just Fine Because no creature needs to hear you speak a truename, a silence spell won't automatically stop your utterances. It is more difficult to speak a truename properly when you don't have the feedback of hearing your own voice. You have a 20% chance of a given utterance failing when you deliver it from within the area of a silence spell, no matter how high your Truespeak check result. For utterances that use the Lexicon of the Perfected Map, you must be able to see the center of the area you're truenaming. You can't truename a dungeon chamber that's on the other side of a closed door, but you can truename the room once you open the door, even if you can't see the entire room from the outside.
Range Unless otherwise specified, utterances work at a range of 60 feet.
Duration Utterances have short durations. Your use of truenames reorders the universe as you direct, to be sure, but the universe soon reestablishes some semblance of the status quo.
When you deliver an utterance, you are remaking reality itself. Whether the "default reality" returns quickly or slowly, it does so at its own pace. Once you've delivered an utterance, it will run its full course; Utterances aren't dismissable.
Saving Throw Most utterances don't allow saving throws. For those that do, the Difficulty Class of Saving Throws against utterances are equal to 10 + 1/2 your truenamer level + your Cha Int modifier.
Effective Spell Level The effective spell level of an utterance is equal to its utterance level for the purpose of Concentration checks, as well as for interactions with other spells and abilities, such as globe of invulnerability. However, you can increase the effective spell level of an utterance by increasing the DC of your Truespeak check. For every spell level you increase the utterance by, increase the DC of your Truespeak check by four 3.
The Laws All utterances obey a pair of important universal laws that govern Truespeech. Both of these laws apply to nearly all applications of Truespeech, even those not involving speaking utterances.
The Law of Sequence
If you speak an utterance with an ongoing duration, you can’t speak that utterance again until the duration of that utterance ends. It’s okay to use a different utterance while the first is still active, however. It’s also okay to use a higher-level version of an utterance while a lower-level version is active, or vice versa, because these constitute a different utterances. The reverse of an utterance is treated as the same utterance for the purpose of the Law of Sequence.
All utterances obey the Law of Sequence. If you speak an utterance with an ongoing duration, you can't speak that utterance again on that subject until the previous utterance has run its course. It's okay to use a different utterance on the target while the first is still active or to use the utterance on another target, however. The reverse of an utterance is treated as the same utterance for the purpose of the Law of Sequence. For example, you could speak a lesser word of nurturing on an ally, then target an attack orc with a reversed lesser word of nurturing, but you could not use the lesser word of nurturing on your ally again until the first use's duration lapses.
The Law of Resistance The first time that you speak a particular utterance, you calculate the DC as normal. However, the universe tends to resist being manipulated with Truespeak repeatedly in a short period of time, so each time you successfully speak the same utterance in a day, the DC of your Truespeak check for that utterance increases by 2. If you fail a Truespeak check, however, the DC does not increase on your next attempt of that utterance.
Counterspeaking and Dispelling Utterances with ongoing durations can be dispelled normally using dispel magic. They can also be countered by counterspeaking, which works similarly to countering a spell.
Counterspeaking To counterspeak an utterance, you must select an opponent as the target of the counterspeaking and ready an action to counterspeak. When your opponent begins to speak an utterance, you must first successfully identify the utterance (a Truespeak check that does not take an action). If you also know that utterance, you can attempt a second Truespeak check in an effort to counter the utterance. If your check result is higher than your opponent's, you negate the utterance entirely with no other results.
Dispelling To dispel an ongoing utterance, you must know that utterance and successfully speak it on the same target as the original utterance. If your Truespeak check is higher than the origional truenamer's check result, the utterance is dispelled as if its duration had expired. In cases where the Truespeak check is unknown, assume that it's 11 + the truenamer's Truespeak bonus Truespeaker level.
Dernière édition par Juju le Dim 15 Aoû 2010 - 22:45, édité 8 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 2:54 | |
| THE LEXICON OF THE EVOLVING MIND Utterances from the Lexicon of the Evolving Mind forms the bulk of a truenamer's knowledge. These potent phrases in the language of Truespeech enable you to persuade the universe to change with respect to a single creature. Without exception, each of these utterances shares the following characteristics. These utterances can only target a single creature, unless you are of high enough level to have the truenamer's Speak Unto the Masses class feature. Each utterance from this lexicon, and this lexicon alone, can be spoken in reverse. When you learn a new utterance, you effectively learn two unique, but related, ways to alter the world. Each entry in this lexicon has descriptive text for the normal version of the utterance and its reverse. The duration and saving throw requirement for the normal way to speak an utterance might differ from its reverse, which will be called out in the utterance's statistics at the top of the entry. 1st Level UtterancesDefensive Edge: Grant ally 1 AC, or an enemy -1 AC. Dreamless Slumber: Put target to sleep or wake target up. Nouveau!Inertia Surge: Grant creature freedom from restricting effects or prevent an enemy from moving. Knight's Puissance: Ally gains 2 on attack rolls, or enemy gains -2 on attack rolls. Universal Aptitude: Subject gains 5 on skill checks, or enemy gains -5 on skill checks. Word of Nurturing, Minor: Give ally fast healing 1, or deal 1d6 damage each round for 2 rounds. 2nd Level UtterancesAccelerated Attack: Give an ally Spring Attack or allow ally to move while casting a spell. Était niveau 3Archer's Eye: Give ally ability to ignore concealment with ranged attacks or protect an ally from projectiles. Hidden Truth: Grant creature 10 bonus on Knowledge check or a 10 on a Bluff check. Morale Boost: Remove fear from a creature, or frighten an enemy. Était niveau 4Perceive the Unseen: Give creature benefit of Blind Fight feat, or grant a creature concealment. Silent Caster: Ally gains benefit of Silent Spell feat or creature is silenced. Speed of the Zephyr: Subject's speed increases by 20 feet and he can run on up walls, or reduce foe's speed by 10 feet. Strike of Might: Target's next weapon damage roll deals 10 damage or target's next weapon damage roll deals -5 damage. Temporal Twist: Ally gains one free attack, or enemy is dazed for 1 round. Word of Nurturing, Lesser: Give ally fast healing 3, or deal 2d6 damage for 2 rounds. 3rd Level UtterancesBreath of Cleansing: Allow ally a second save against ongoing effect, or nauseate an enemy. Était niveau 4Energy Negation: Grant an ally resistance 10 to one energy type, or deal energy damage to a foe. Incarnation of Angels: Creature gains the celestial template, or creature gains the fiendish template. Preternatural Clarity: Give an ally a 5 floating bonus for attacks, saves, or checks, or make an enemy confused. Était niveau 5Seek the Sky: Give creature ability to fly, or force a flying creature gradually to the ground. Serpent's Tongue: Make a creature turn on its allies or poison a creature. Nouveau!Speed of the Zephyr, Greater: Give ally benefit of haste spell, ore enemy suffers from the effect of a slow spell. Temporal Spiral: Target gains one extra move action, or enemy is dazed for 3 rounds. Vision Sharpened: Subject gains benefits of see invisibility or subject becomes invisible. Wind-Carried Words: As a sending spell, or hear everything a creature says. Nouveau!Word of Bolstering: Cure 1d6 points of ability damage or drain, or cause -1d6 penalty to one enemy's Strength, Dexterity, or Constitution. Était niveau 4Word of Nurturing, Moderate: Give ally fast healing 5, or deal 4d6 damage each round for 2 rounds. 4th Level UtterancesBreath of Recovery: Remove conditions from an ally, or paralyze an enemy. Était niveau 6Caster Lens: Increase ally's caster level by 2, or reduce enemy's caster level by 2. Confounding Resistance: Grant ally ability to avoid particularly harmful effects, or remove evasion from an enemy. Essence of Lifespark: Remove one negative level from a creature, or one enemy gains one negative level. Était niveau 5Knight's Puissance, Greater: Ally gains 5 on attack and damage rolls, or enemy gains -5 on attack and damage rolls. Était niveau 6Magic Contraction: Ally gains spell resistance, or grant a creature benefit of Empower Spell effect. Seek the Sky, Greater: Give creature fly speed of 120 feet (perfect), or cause a flying creature to fall and take damage. Était niveau 5Sensory Focus: Creature gains blindsight and truesight, or creature is blinded and deafened. Était niveau 5Word of Nurturing, Potent: Give ally fast healing 10, or deal 6d6 damage each round for 2 rounds. 5th Level UtterancesEldritch Attraction: Move a creature 40 feet closer to you, or 40 feet farther away from you. Energy Negation, Greater: Ally gains immunity to one energy type, or give an ally an energy shield that damages attackers. Ether Reforged: Creature gains the benefit of defenses against incorporeal foes and can affect them normally, or creature becomes ethereal. Était niveau 6Mystic Rampart: Ally gains DR 5/- and a 5 bonus on saves, or enemy incurs -5 penalty to AC and saves. Était niveau 6Ward of Peace: Ally cannot be attacked, or temporarily banish target to extradimensional pocket. Word of Nurturing, Critical: Give ally fast healing 15, or deal 8d6 damage each round for 2 rounds. 6th Level UtterancesSingular Mind: Free subject from enchantments, curses, and possession, or dominate one creature. Temporal Hurricane: Grant your target a full round of actions or send a creature backwards one round in time. Nouveau!Unname: Kill one creature, or bring one creature back to life. Nouveau!Word of Nurturing, Greater: Give ally fast healing 20, or deal 10d6 damage each round for 2 rounds.
Dernière édition par Juju le Dim 15 Aoû 2010 - 21:01, édité 5 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 3:08 | |
| Description of the Utterances from the Lexicon of the Evolved Mind A-R - Spoiler:
Accelerated Attack Level: 2 Descriptors: None Duration: 1 round Saving Throw: None
Normal: The target gains the use of the Spring Attack feat, even if he does not meat the prerequisites. Personal Truename: If a personal truename is used to speak this utterance, the target does not provoke attacks of opportunity for his movement while under its effects.
Reverse: The target can cast a spell and move up to his speed as a single standard action. The target can't use this ability to cast a spell that takes longer than one standard action to cast. The target still provokes attacks of opportunity for casting spells from any creature that threatened him at any point in his movement. He can cast defensively while under the effect of this utterance, but doing so increases the Concentration DC to 20 spell level. Personal Truename: If a personal truename is used to speak this utterance, the target does not provoke attacks of opportunity for his movement while under its effects.
Archer's Eye Level: 2 Duration: 5 rounds Saving Throw: None
Normal: Your target's ranged attacks ignore penalties for concealment. Personal Truename: If a personal truename is used to speak this utterance, the target can ignore any cover less than full with her ranged attacks.
Reverse: This utterance duplicates the effect of a protection from arrows spell for the target. Personal Truename: If a personal truename is used to speak this utterance, the DR provided is 10/- instead of 10/magic.
Breath of Cleansing Level: 3 Duration: Instantaneous (normal) or 1 round (reverse) Saving Throw: None (normal) or Fortitude negates (reverse)
Normal: Your utterance fills your target with a breath of living magic, granting him the ability to make a second attempt to save against an ongoing spell, spell-like ability, or supernatural ability. This save is made at the same DC. If the subject succeeds on the saving throw on the second attempt, the effect ends immediately. Breath of cleansing never restores lost hit points or ability score damage, but it does eliminate any conditions, such as shaken, fatigued, or nauseated, that were caused by the spell, spell-like ability, or supernatural ability. The breath of cleansing is magical and thus affects creatures that don't ordinarily breathe. Personal Truename: If a personal truename is used to speak this utterance, the target can make a second save against each additional spell, spell-like ability, or supernatural ability that may be affecting him.
Reverse: The target of this utterance must make a successful Fortitude save or be nauseated for one round. Personal Truename: If a personal truename is used to speak this utterance, the target is sickened for one round following the end of the utterance.
Breath of Recovery Level: 4 Duration: Instantaneous (normal) or 1 round (reverse) Saving Throw: None (normal) or Fortitude negates (reverse)
Normal: This utterance, more powerful than breath of cleansing, immediately ends any and all of the following adverse conditions affecting the target: ability damage, blinded, confused, dazed, dazzled, deafened, diseased, exhausted, fatigued, feebleminded, insanity, nauseated, sickened, stunned, and poisoned. Personal Truename: If a personal truename is used to speak this utterance, the duration of this utterance changes to 3 rounds. The target is immediately cured of any of the listed conditions and remains immune to them for the duration of the utterance.
Reverse: A reveresed breath of recovery utterance freezes the life energy of the target, redering action impossible. The target must make a successful Fortitude save or be paralyzed. Personal Truename: If a personal truename is used to speak this utterance, the target takes a -6 penalty to Strength and Dexterity for one round after being paralyzed. This penalty cannot reduce either Strength or Dexterity to zero.
Caster Lens Level: 4 Duration: 3 rounds Saving Throw: None
Normal: Your target's caster level or manifester level increases by 2 for the duration of this utterance. This utterance does not affect spells per day or spells known. If the target has multiple spellcasting or manifesting classes, the bonus applies to all of them. Personal Truename: If a personal truename is used to speak this utterance, the targets caster level or manifester level increases by an additional 1.
Reverse: Your target's caster level or manifester level decreases by 2 for the duration of this utterance. This utterance does not affect spells per day or spells known. If the target has multiple spellcasting or manifesting classes, the penalty applies to all of them. As a note, affected spellcasters and manifesters temporarily lose access to any level of spells or powers that they no longer have sufficient level to cast. Their spell slots or power points remain unaffected. Personal Truename: If a personal truename is used to speak this utterance, the targets caster level or manifester level decreases by an additional 1.
Confounding Resistance Level: 4 Duration: 5 rounds Saving Throw: None
Normal: You grant your target the ability to avoid harmful effects. If the target makes a successful save against an attack that would have a lesser effect on a successful save, he instead negates the effect. An unconscious or sleeping target does not gain the benefit of this ability. Personal Truename: If a personal truename is used to speak this utterance, the target gets a 2 bonus on all saves for the duration of the utterance.
Reverse: You make your target more vulnerable to harmful effects. If your target has improved evasion, you reduce its effectiveness to evasion. If your target does not have improved evasion, but has evasion or mettle, you suppress that ability. If your target has neither improved evasion or evasion or mettle, it takes a -2 penalty on saving throws for the duration of the utterance. Personal Truename: If a personal truename is used to speak this utterance, the target takes a -2 penalty on saving throws for the duration of the utterance. This stacks with the -2 from the normal effect of the utterance, if applicable.
Defensive Edge Level: 1 Duration: 5 rounds Saving Throw: None
Normal: This utterance grants your target a 1 bonus to Armor Class. Personal Truename: If a personal truename is used to speak this utterance, the target gets an additional 1 bonus to Armor Class for the duration of the utterance.
Reverse: Your target takes a -1 penalty to Armor Class. Personal Truename: If a personal truename is used to speak this utterance, the target takes an additional -1 penalty to Armor Class for the duration of the utterance.
Dreamless Slumber Level: 1 Duration: 5 rounds (normal only) Saving Throw: Will negates
Normal: The target of this utterance immediately falls asleep, as though affected by a sleep spell, except that there is no maximum hit dice limit. Personal Truename: If a personal truename is used to speak this utterance, the target is especially hard to wake, requiring a full round action to do so.
Reverse: Your target is instantly awakened. This dispels any sleep spell or similar effect the target may have been under. Personal Truename: If a personal truename is used to speak this utterance, the target get up from prone automatically.
Eldritch Attraction Level: 5 Duration: Instantaneous Saving Throw: Will Negates
Normal: You move your target toward you up to 40 feet along an intangible blue tether that connects the two of you. You can't move the target in a space that is occupied by an ally, an enemy, or a solid object, but it will go around obstacle to move toward you. You can draw a flying creature closer to you, but you cannot make a creature on the ground fly. The Truespeak DC of this utterance increases by 2 for every size category the target is larger than Medium. This movement provokes attacks of opportunity. Personal Truename: You can move the target up to 60 feet instead of 40 feet.
Reverse: You move your target away from you up to 40 feet with an almost fluid torrent of intangible energy. You can't move the target in a space that is occupied by an ally, an enemy, or a solid object, but it will go around obstacle to move away from you. You can push an airborne flying creature away from you, but you cannot make a creature on the ground fly. The Truespeak DC of this utterance increases by 2 for every size category the target is larger than Medium. This movement provokes attacks of opportunity. Personal Truename: You can move the target up to 60 feet instead of 40 feet.
Energy Negation Level: 3 Descriptors: Acid, Cold, Electricity, Fire, or Sonic (depending on which energy is chosen) Duration: 5 rounds Saving Throw: None
Normal: This utterance grants your target resistance 10 to one type of energy (acid, cold, electricity, fire, or sonic). Personal Truename: If a personal truename is used to speak this utterance, the target receives resistance 15 instead of resistance 10.
Reverse: The subject of this utterance is wreathed in a nimbus of energy and takes 2d6 points of damage from the utterance each round. The energy can be acid, cold, electricity, fire or sonic. Personal Truename: If a personal truename is used to speak this utterance, the subject takes 3d6 points of energy damage each round instead of 2d6.
Energy Negation, Greater Level: 5 Descriptors: Acid, Cold, Electricity, Fire, or Sonic (depending on which energy is chosen). Duration: 5 rounds Saving Throw: None
Normal: This utterance grants your target immunity to one type of energy of your choice. The descriptor of this utterance matches the energy type chosen. Personal Truename: If a personal truename is used to speak this utterance, whenever the target would normally receive damage of the chosen energy type, that damage is negated and they are healed for a third of the amount of damage that would otherwise be dealt.
Reverse: The utterance wreathes your target in a type of energy chosen by you when you speak this utterance (acid, cold, electricity, or fire). Any creature that damages the subject with its body or a handheld melee weapon deals normal damage, but at the same time the attacker takes 20 points of energy damage. Creatures wielding weapons with exceptional reach, such as longspears, are not subject to this damage if they attack the subject. Personal Truename: If a personal truename is used to speak this utterance, even attackers wielding reach weapons or attacking with ranged weapon are affected. As long as an attacker is within 10 feet of your subject, it takes the energy damage each time it successfully attacks the target.
Essence of Lifespark Level: 4 Duration: Instantaneous Saving Throw: None; see text
Normal: This utterance dispels one negative level and restores experience to a creature that has been level drained. The drained level is restored only if the time since the creature lost the level is equal to or less than one day per truenamer level. Personal Truename: If a personal truename is used to speak this utterance, it restores two lost levels or dispels two negative levels instead of only one.
Reverse: The target of this utterance gains a negative level, giving it a -1 penalty on attack rolls, saving throws, skill checks, ability checks, effective level (for determining the power, duration, and other details of spells or special abilities) and -5 hit points. Additionally, a spellcaster loses one spell or spell slot from her highest available level. Negative levels stack. A creature with as many negative levels as it has Hit Dice dies. Negative levels bestowed by this utterance remain for one hour per truenamer level. Personal Truename: If a personal truename is used to speak this utterance, the target suffers two negative levels instead of one.
Ether Reforged Level: 5 Duration: Instantaneous 5 rounds Saving Throw: None
Normal: You enable the target to gain full benefit from its armor, weapons, spells, and abilities against both corporeal and incorporeal creatures. Personal Truename: If a personal truename is used to speak this utterance, the target can apply the benefits of its armor and shield bonus (if any) against touch attacks.[/font]
Reverse: This reversed utterance renders the target ethereal, as the ethereal jaunt spell. Personal Truename: If a personal truename is used to speak this utterance, can still affect targets on the Material Plane as he wishes, including being able to attack freely, but is still incorporeal and invisible with regards to everything else. Effectively, the target is treated as being on the Material Plane or the Ethereal Plane, whichever would be better for the target.
Hidden Truth Level: 2 Duration: instantaneous (normal) or 1 round (reverse) 1 round Saving Throw: None
Normal: You grant the target a 10 bonus on the next Knowledge check he makes and enable him to use the skill, even if untrained. If the target has bardic knowledge, lore, or a similar class feature, this bonus can apply to that check instead. Personal Truename: If a personal truename is used to speak this utterance, the target gain an additional 5 bonus on that check. This stacks with the normal bonus provided by the utterance.
Reverse: Your target gains a 10 bonus on the next bluff check he makes. Personal Truename: If a personal truename is used to speak this utterance, the target gain an additional 5 bonus on that check. This stacks with the normal bonus provided by the utterance.
Incarnation of Angels Level: 3 Descriptors: Good (normal) or Evil (reverse) Duration: 5 rounds Saving Throw: None
Normal: The target temporarily gains the celestial creature template (MM 31). The smite ability granted by the template is usable by the target once per day, no matter how often she may be the subject of this utterance. Personal Truename: If a personal truename is used to speak this utterance, the target can use the smite ability once every time the utterance is cast on her.
Reverse: The target temporarily gains the fiendish creature template (MM 107). The smite ability granted by the template is usable by the target once per day, no matter how often she may be the subject of this utterance. Personal Truename: If a personal truename is used to speak this utterance, the target can use the smite ability once every time the utterance is cast on her.
Inertia Surge Level: 1 Duration: 1 round Saving Throw: None
Normal: You grant the target the ability to act normally regardless of magical effects that impede movement as if he were affected by a freedom of movement spell. The effect occurs automatically as soon as the utterance is spoken and lasts for 1 round. Personal Truename: If a personal truename is used to speak this utterance, the target may immediately (as a free action, even if it is not their turn) move five feet without provoking attacks of opportunity. This occurs immediately on the turn you speak this utterance, and does not count against the creature's normal move speed or limit on one five-foot step per round.
Knight's Puissance Level: 1 Duration: 5 rounds Saving Throw: None
Normal: Your target gets a 2 bonus on attack rolls. Personal Truename: If a personal truename is used to speak this utterance, the target receives a 2 bonus on damage rolls.
Reverse: Your target takes a -2 penalty on attack rolls. Personal Truename: If a personal truename is used to speak this utterance, the target takes a -2 penalty on damage rolls.
Knight's Puissance, Greater Level: 4 Duration: 5 rounds Saving Throw: None
Normal: Your target gains a 5 bonus on attack rolls and damage rolls. Personal Truename: If a personal truename is used to speak this utterance, the target receives a 8 bonus on attack rolls and damage rolls instead.
Reverse: Your target takes a -5 penalty on attack rolls and damage rolls. Personal Truename: If a personal truename is used to speak this utterance, the target takes a -8 penalty on attack rolls and damage rolls instead.
Magic Contraction Level: 4 Duration: 5 rounds Saving Throw: None
Normal: The target gains spell resistance equal to 11 your truenamer level. Personal Truename: If a personal truename is used to speak this utterance, it gains spell resistance equal to 15 its Hit Dice instead.
Reverse: You grant your target the ability to apply the effect of the Empower Spell feat to any spell she casts for the duration of the utterance without increasing the level of the spell or specially preparing it ahead of time. Personal Truename: If a personal truename is used to speak this utterance, the target can reroll any natural 1s rolled on any of the variable, numeric elements of any spells it casts.
Morale Boost Level: 2 Descriptors: None (normal) or Fear, Mind-Affecting (reverse) Duration: 5 rounds Saving Throw: None (normal) or Will negates (reverse)
Normal: This utterance functions as the remove fear spell. Personal Truename: If a personal truename is used to speak this utterance, the target is completely immune to any fear spell or effect for the duration and all fear effects currently affecting him are dispelled.
Reverse: Your target becomes frightened (DMG 301) for the duration of the utterance. Personal Truename: If a personal truename is used to speak this utterance, the target is panicked (DMG 301) for the duration instead.
Mystic Rampart Level: 5 Duration: 5 rounds Saving Throw: None
Normal: You grant the target damage reduction 5/- and a 5 bonus on saving throws. Personal Truename: If a personal truename is used to speak this utterance, choose one spell that would be a legal target for a spell immunity spell. The target is immune to that spell for the duration of this effect, as though affected by the spell immunity spell.
Reverse: Your target takes a -5 penalty to Armor Class and on saving throws for the duration of the utterance. Personal Truename: If a personal truename is used to speak this utterance, any damage reduction, energy resistance, and spell resistance the target has are all reduced by 5 points for the duration of this utterance.
Perceive the Unseen Level: 2 Duration: 5 rounds Saving Throw: None
Normal: You grant the target the benefit of the Blind-Fight feat. Personal Truename: If a personal truename is used to speak this utterance, the target can roll his miss chance due to concealment a third time, in addition to the second chance provided by the Blind-Fight feat.
Reverse: Your target gains concealment (PH 152). He cannot use this concealment to hide. Personal Truename: If a personal truename is used to speak this utterance, the target gains full concealment instead. He still cannot use this concealment to hide.
Preternatural Clarity Level: 3 Descriptors: None (normal) or Mind-Affecting (reverse) Duration: 5 rounds or until discharged (normal) or 5 rounds (reverse) Saving Throw: None (normal) or Will negates (reverse)
Normal: Once during the duration of this utterance, your target can choose to use its effect. This word grants a 5 insight bonus on any single attack roll, opposed ability roll, skill check, or saving throw. The target can choose to apply the bonus after she has rolled the d20 but before the Dungeon Master reveals the result. Personal Truename: If a personal truename is used to speak this utterance, the target can apply the bonus twice before the effect is discharged.
Reverse: This reversed utterance causes the target to become confused, as the confusion spell (phb 212). Personal Truename: If a personal truename is used to speak this utterance, roll twice when determining what action the confused creature takes and select one result to use.
S-Z - Spoiler:
Seek the Sky Level: 3 Duration: 5 rounds Saving Throw: None
Normal: The target of this utterance can fly, as the fly spell. Personal Truename: If a personal truename is used to speak this utterance, the subject has perfect maneuverability with his flight speed.
Reverse: This reversed utterance causes the target to become unable to fly, no matter how hard it tries. If it is already flying, the subject floats downward at 60 feet per round for the duration of the utterance. If it reaches the ground in that time, it lands safely and cannot fly for remainder of the duration. If the target is not flying, it cannot attempt to fly for the duration. Personal Truename: If a personal truename is used to speak this utterance, the target doesn’t land safely.
Seek the Sky, Greater Level: 4 Duration: 5 rounds (normal) or instantaneous (reverse) Saving Throw: None
Normal: The target of this utterance can fly, as the fly spell, except he gains a fly speed of 120 feet with perfect maneuverability. Personal Truename: If a personal truename is used to speak this utterance, the subject gains a fly speed of 140 instead.
Reverse: With this utterance, you render a flying creature unable to fly. The subject immediately plummets downward, taking 1d6 points of falling damage for every 10 feet it drops. It can make Jump and Tumble checks normally to attempt to land softly. Personal Truename: If a personal truename is used to speak this utterance, any falling damage the creature takes is doubled.
Sensory Focus Level: 4 Duration: 1 round (normal) or 3 rounds (reverse) Saving Throw: None (normal) or Fortitude negates (reverse)
Normal: You grant the target blindsight out to 60 feet and the effects of the true seeing spell. Personal Truename: If a personal truename is used to speak this utterance, the target is perfectly aware of everything within 60 feet, regardless of any intervening barriers. This allows, among other things, sensing creatures on the other side of a wall and instantly detecting all traps within range.
Reverse: Your target is both blinded and deafened (DMG 300). Personal Truename: If a personal truename is used to speak this utterance, the duration of this utterance becomes instantaneous. Magical healing is the only way to restore the target's sight and hearing if it fails its saving throw.
Serpent's Tongue Level: 3 Descriptors: Mind-affecting (normal version only) Duration: 5 rounds (normal) or instantaneous (reverse; see text) Saving Throw: Will negates (normal) or Fortitude negates (reverse)
Normal: Your words poison the target's mind, causing him to turn against his former friends. For the duration of this utterance, your target's attitude towards you becomes friendly. Its attitude towards its former friends and allies becomes hostile. Additionally, the power of this utterance fogs your target's memory, making it impossible for the target to realize the reason behind its sudden change of heart. Personal Truename: You can make a Suggestion to the target, as the spell.
Reverse: Instead of attacking the target's mind, the vitriolic words you speak poison the subject's body. The target is immediately poisoned. This poison deals 1d6 points of Constitution damage immediately and 1d6 points of Constitution damage one minute later. Each instance of damage can be negated with a successful Fortitude save. Personal Truename: If a personal truename is used to speak this utterance, the poison deals 2d4 points of Constitution damage with each instance instead of 1d6.
Silent Caster Level: 2 Duration: 1 round Saving Throw: None (normal) or Will negates (reverse)
Normal: You grant your target the ability to apply the effect of the Silent Spell feat to any spell she casts for the duration of the utterance without increasing the level of the spell or specially preparing it ahead of time. Personal Truename: If a personal truename is used to speak this utterance, the target instead has the Silent Spell feat applied to the next spell he casts. The duration of the utterance becomes "5 rounds or until discharged."
Reverse: You silence the target, making it incapable of producing sound, conversing, or using spells with verbal components. It automatically succeeds on Move Silently checks. Personal Truename: If a personal truename is used to speak this utterance, the target becomes unable to speak utterances for the duration.
Singular Mind Level: 6 Duration: Instantaneous (normal), or concentration up to 5 rounds (reverse) Saving Throw: None (normal) or Will negates (reverse)
Normal: This utterance frees your target from enchantments, transmutations, curses, and possession. Singular mind can reverse even an instantaneous effect, such as flesh to stone. If the spell or effect is one that cannot be dispelled by dispel magic, singular mind works only if the truespeaker's level is greater than that of the original caster. If the effect comes from some permanent magic item, such as a cursed sword, singular mind does not remove the curse from the item, but it does frees the victim from the item's effects. The item's curse is intact and affects the next creature to pick up the item - even if it's the recent recipient of the singular mind utterance. Personal Truename: If a personal truename is used to speak this utterance, singular mind can freely remove even effects that cannot normally be dispelled by dispel magic, even if the original caster is of higher level.
Reverse: This utterance duplicates the effect of a dominate monster spell, except that to maintain domination, you must spend a standard move action to concentrate and direct the creature's actions. Personal Truename: If a personal truename is used to speak this utterance, the need to concentrate on the utterance is waved. If the subject fails its Will save, it is dominated for 5 rounds.
Speed of the Zephyr Level: 2 Duration: 5 rounds Saving Throw: None
Normal: Your target's base speed increases by 20 feet. In addition, he can walk on water, quicksand, snow, or even a spider's web without sinking through the surface (this effect confers no resistance to particularly sticky webs). In addition, the target can take part of one of its move actions to traverse a wall or other relatively vertical surface if it begins and ends its movement on a horizontal surface. The height it can achieve on the wall is limited only by his movement restriction. If it does not end its move on a horizontal surface, it falls prone, taking falling damage as appropriate for its distance above the ground. Treat the wall as normal floor for the purpose of measuring movement. Passing from floor to wall or wall to floor costs no movement. Opponents on the ground can make attacks of opportunity as the target moves up the wall. Personal Truename: If a personal truename is used to speak this utterance, the target ignores the effects of difficult terrain for the duration of this utterance. This does not grant immunity to damage caused by hazardous terrain; for instance, a target could move across a pit of lava at full speed, but would still be subject to fire damage.
Reverse: Your target's base speed is reduced by 10 feet. Personal Truename: If a personal truename is used to speak this utterance, the target's base speed is reduced by an additional 5 feet and the target suffer a -3 malus on Reflex saves for the duration of the utterance.
Speed of the Zephyr, Greater Level: 3 Duration: 3 rounds Saving Throw: None
Normal: This utterance duplicates the effect of a haste spell for one target. Personal Truename: If a personal truename is used to speak this utterance, the target gain a 20% miss chance for the duration of the utterance.
Reverse: This utterance duplicates the effect of a slow spell for one target. Personal Truename: If a personal truename is used to speak this utterance, the target is also dazed for one round.
Strike of Might Level: 2 Duration: 1 round Saving Throw: None
Normal: Your target's next weapon damage roll deals an additional 10 points of damage. This damage is not multiplied on critical hits. Personal Truename: If a personal truename is used to speak this utterance, your target's next weapon damage roll deals an additional 15 points of damage instead.
Reverse: Your target's next damage roll deals 5 fewer points of damage. This penalty can reduce the damage to 0, but not below. Personal Truename: If a personal truename is used to speak this utterance, Your target's next weapon damage roll deals 10 fewer points of damage instead.
Temporal Hurricane Level: 6 Duration: 1 round of apparent time (normal) or instantaneous (reverse) Saving Throw: None
Normal: Your words unravel a portion of the time stream around your target, granting it a few brief moments in which to act. When you speak this utterance, the target can immediately take a full round's worth of actions. Taking these action doesn't change the subject's place in the initiative order or interfere with its normal actions in any way. The target cannot speak the normal form of Temporal Hurricane using an action granted by Temporal Hurricane. Personal Truename: If a personal truename is used to speak this utterance, the target can choose to take two standard actions instead of the full round's worth of actions. The target can use these actions as he wishes, even casting two spells or speaking two utterances, so long as he does not use either to speak another Temporal Hurricane.
Reverse: Your words temporarily reverse the flow of time, throwing your target backwards a few moments in time. The target reverts back to its physical state in the previous round. The target vanishes from its current location and reappears where it was last round. If that location is occupied by a solid object, the target appears in the nearest open space. Any damage that the target may have suffered and any healing it may have received since the previous round are removed, as are the effects of any poison, disease, spell, maneuver, or other effect that has affected the target since the previous round. The target is not mentally reverted, however, so it remembers everything that has transpired normally. Any spells that the target has cast remain cast, any magic items that it has used remain used, powers manifested remain manifest, etc. Any experience points expended to pay an XP cost for a spell or power remain spent. Personal Truename: If a personal truename is used to speak this utterance, you may choose to either allow the target to retain the benefits of any positive spells or effects that is has benefited from in the past round or to cause the target to continue to suffer from any negative spells or effects that it has suffered in the past round. You cannot choose to do both.
Temporal Spiral Level: 3 Duration: 1 round (normal) or 3 rounds (reverse) Saving Throw: None (normal) or Will negates (reverse)
Normal: You grant the target of this utterance an additional move action in the current round. If the subject of the utterance does not take this extra move action before the end of your next turn, it is lost. Personal Truename: If a personal truename is used to speak this utterance, the target can take a standard action instead of a move action.
Reverse: For the duration of this utterance, the target is dazed. Personal Truename: If a personal truename is used to speak this utterance, the target is also denied its Dexterity bonus to AC for the duration of the utterance.
Temporal Twist Level: 2 Duration: Instantaneous (normal) or 1 round (reverse) Saving Throw: None (normal) or Will negates (reverse)
Normal: Your target can immediately make one melee or ranged attack, even it it has already taken its actions for the round. Taking this action doesn't change the subject's place in the initiative order. This utterance does not allow the subject to take more than one additional attack in a round. If the target has already made an additional attack, due to the haste spell, snake's swiftness spell, or from any other source, this utterance has no effect. Personal Truename: If a personal truename is used to speak this utterance, the target receives a 3 insight bonus on the attack roll for the attack granted by this utterance.
Reverse: The target is dazed for one round. Personal Truename: If a personal truename is used to speak this utterance, the target is also denied its Dexterity bonus to AC for the duration of the utterance.
Universal Aptitude Level: 1 Duration: 5 rounds Saving Throw: None
Normal: Your target gains a 5 bonus on skill checks. Personal Truename: If a personal truename is used to speak this utterance, the targeted creature can use all skills as though trained, even if he does not have any ranks in that skill.
Reverse: The target gets a -5 penalty on skill checks. Personal Truename: If a personal truename is used to speak this utterance, the targeted creature is considered untrained in all skills, regardless of the number of ranks he may have in that skill.
Unname Level: 6 Descriptors: Death (normal version only) Duration: Instantaneous Saving Throw: Fortitude negates (normal) or none (reverse)
Normal: Your words erase the creature's truename from existence, killing it instantly. The target creature must succeed on its saving throw, or die instantly. Personal Truename: If a personal truename is used to speak this utterance, the creature is erased from existence on a failed saving throw instead of merely dying. The creature instantly vanishes, leaving behind its clothing and gear, but nothing else. The creature cannot be returned to life by any normal means, as it has been irrevocably erased from existence. Only a ritual of renaming spell coupled with a true resurrection spell or similar magic can restore the creature to life. Attempting to erase a creature in this manner costs you 200 XP per Hit Dice of the affected creature.
Reverse: Your words remind the universe of a creature and its place among the living. This utterance instantly restores a dead creature to life. So long as you have some portion of the creature's remains (which must have been part of the creature at the time of death) are within range and the creature's soul is free and willing to return, it is instantly restored to life with no loss of spells. The creature still loses a level, or 2 points of Constitution if it has only a single level, which cannot be restored by any means. A creature that would be reduced to 0 Constitution or below cannot be raised by this utterance. The revived creature has a number of hit points equal to its Hit Dice, but its body is made otherwise whole. Normal poisons and normal diseases are cured in the process of raising the subject, but supernatural diseases and magical curses are not undone. This utterance can restore creatures killed by death effects or that have been turned into an undead creature and the destroyed. It can restore outsiders and elementals to life, but it cannot restore anyone who died of old age. Each use of this utterance costs 1000 XP. Personal Truename: If a personal truename is used to speak this utterance, the truenamed creature is restored to life without need to have any portion of the subject's remains nearby. The creature appears before you, fully healed and free of all negative conditions. The creature does not lose a level. Even creatures erased from existence (such as by the normal version of this utterance) can be restored. Using a personal truename for this utterance increases the XP cost to a total of 5000 XP
Vision Sharpened Level: 3 Duration: 5 rounds Saving Throw: None
Normal: The target of this utterance gains the benefit of a see invisibility spell. Personal Truename: If a personal truename is used to speak this utterance, the target also gains a 10 bonus on Spot checks.
Reverse: This utterance duplicates the effect of an invisibility spell for one target. Personal Truename: If a personal truename is used to speak this utterance, this utterance duplicates the effect of a greater invisibility spell instead.
Wind-Carried Words Level: 3 Range: Sight; see text Duration: Instantaneous (normal) or 1 minute (reverse) Saving Throw: None
Normal: As you speak, the wind bears your words to whomever you would have hear them. This utterance functions as a sending spell, except as noted here. You can target any creature you can see with this utterance, regardless of distance. Personal Truename: If a personal truename is used to speak this utterance, the truenamed creature becomes the target, regardless of whether or not you can see that creature.
Reverse: With a word of Truespeach, you cause the wind to bear your target's words to you. For the duration of this utterance, you can clearly hear every word the target speaks, no matter how far away the target is. You can target any creature you can see with this utterance, regardless of distance. Personal Truename: If a personal truename is used to speak this utterance, the truenamed creature becomes the target, regardless of whether or not you can see that creature.
Ward of Peace Level: 5 Duration: 5 rounds (normal), or concentration up to 5 rounds (reverse) Saving Throw: None (normal), or Will negates (reverse)
Normal: Opponents cannot strike or otherwise directly attack the warded creature, even with targeted spells. Enemies are aware of this prohibition and thus don't lose actions for attempting to strike the warded creature. This utterance does not prevent the warded creature from being attacked or affected by area or effect spells. The subject cannot attack without breaking the protection but can use spells and abilities that are not hostile toward another creature. Personal Truename: If a personal truename is used to speak this utterance, the effects of this utterance are subtle. Enemies who attack you have their attacks automatically fail, but receive no indication as to why.
Reverse: You banish the target to an extradimensional pocket - a featureless gray void with no visible entrance or exit. Spells and abilities that move a creature within a plane, such as teleport and dimension door, do not help a creature escape from this place, although a plane shift spell allows it to exit to whatever plane is designated in that spell. At the end of the duration, if the subject has not left the pocket dimension, it reappears where it had been when the utterance was spoken. If this location is filled with a solid object, the subject appears in the nearest open space. Personal Truename: If a personal truename is used to speak this utterance, the need to concentrate on the utterance is waved.
Word of Bolstering Level: 3 Duration: Instantaneous (normal) or 5 rounds (reverse) Saving Throw: None
Normal: This utterance cures 1d6 points of ability damage or drain to one ability score. Personal Truename: If a personal truename is used to speak this utterance, the utterance cures 2d6 points of ability damage or drain instead.
Reverse: Your target takes a -1d6 penalty to one physical ability score (Strength, Dexterity, or Constitution). This utterance cannot reduce an ability score below 1. Personal Truename: If a personal truename is used to speak this utterance, the target takes a -2d4 penalty to one physical ability score instead of -1d6.
Word of Nurturing, Minor Level: 1 Duration: 5 rounds (normal) or instantaneous and concentration, up to one round (reverse) Saving Throw: None
Normal: You grant a creature fast healing 1. Personal Truename: If a personal truename is used to speak this utterance, you grant the target fast healing 2 instead.
Reverse: You deal 1d6 points of damage to the target. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 1d6 points of damage at the end of your next turn. Personal Truename: If a personal truename is used to speak this utterance, you deal 1d8 points of damage with each instance of damage instead of 1d6.
Word of Nurturing, Lesser Level: 2 Duration: 5 rounds (normal) or instantaneous and concentration, up to one round (reverse) Saving Throw: None
Normal: You grant a creature fast healing 3. Personal Truename: If a personal truename is used to speak this utterance, you grant the target fast healing 4 instead.
Reverse: You deal 2d6 points of damage to the target. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 2d6 points of damage at the end of your next turn. Personal Truename: If a personal truename is used to speak this utterance, you deal 2d8 points of damage with each instance of damage instead of 2d6.
Word of Nurturing, Moderate Level: 3 Duration: 5 rounds (normal) or instantaneous and concentration, up to one round (reverse) Saving Throw: None
Normal: You grant a creature fast healing 5. Personal Truename: If a personal truename is used to speak this utterance, you grant the target fast healing 7 instead.
Reverse: You deal 4d6 points of damage to the target. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 4d6 points of damage at the end of your next turn. Personal Truename: If a personal truename is used to speak this utterance, you deal 4d8 points of damage with each instance of damage instead of 4d6.
Word of Nurturing, Potent Level: 4 Duration: 5 rounds (normal) or instantaneous and concentration, up to one round (reverse) Saving Throw: None
Normal: You grant a creature fast healing 10. Personal Truename: If a personal truename is used to speak this utterance, you grant the target fast healing 13 instead.
Reverse: You deal 6d6 points of damage to the target. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 6d6 points of damage at the end of your next turn. Personal Truename: If a personal truename is used to speak this utterance, you deal 6d8 points of damage with each instance of damage instead of 6d6.
Word of Nurturing, Critical Level: 5 Duration: 5 rounds (normal) or instantaneous and concentration, up to one round (reverse) Saving Throw: None
Normal: You grant a creature fast healing 15. Personal Truename: If a personal truename is used to speak this utterance, you grant the target fast healing 17 instead.
Reverse: You deal 8d6 points of damage to the target. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 8d6 points of damage at the end of your next turn. Personal Truename: If a personal truename is used to speak this utterance, you deal 8d8 points of damage with each instance of damage instead of 8d6.
Word of Nurturing, Greater Level: 6 Duration: 5 rounds (normal) or instantaneous and concentration, up to one round (reverse) Saving Throw: None
Normal: You grant a creature fast healing 20. Personal Truename: If a personal truename is used to speak this utterance, you grant the target fast healing 25 instead.
Reverse: You deal 10d6 points of damage to the target. If you concentrate for 1 round (a standard action), and the subject remains within range, it takes another 10d6 points of damage at the end of your next turn. Personal Truename: If a personal truename is used to speak this utterance, you deal 10d8 points of damage with each instance of damage instead of 10d6.
Dernière édition par Juju le Dim 15 Aoû 2010 - 21:00, édité 4 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 3:10 | |
| THE LEXICON OF THE CRAFTED TOOL Unlike utterances from the Lexicon of the Evolving Mind, the utterances in this lexicon have no meaning or power when reversed. All the utterances in this lexicon target objects - often the weapons and armor that you, your allies, or your enemies use. Spell Resistance applies to these utterances, as it does normally to spell-like abilities. Also as normal, attended objects gain the benefit of their wielder's spell resistance, if any. However, any item targeted by one of these utterances - attended or not - do not get to save to avoid the effects. 1st Level UtterancesAgitate Metal: Cause a creature's metal equipment to radiate painful heat or cold. Était niveau 2Analyze Item: Discern the properties of a magic item. Était niveau 2Fortify Armor: Make a creature's armor able to negate critical hits and sneak attacks. Keen Weapon: Improve the threat range of a weapon. Word of Opening: Door or portal opens. Nouveau!2nd Level UtterancesSeize Item: Bring an object within range to your hand. Était niveau 5Suppress Weapon: Supress the energy properties of a weapon. Était niveau 3Weapon of Energy: Weapon deals extra energy damage. Nouveau!Terminate Spell: Dispell one spell or supernatural ability. Nouveau!3rd Level UtterancesMotion to the Motionless: Animate an object to serve you. Nouveau!Rebuild Item: Restore an item destroyed within the last round to perfect form and functionality. Spell Rebirth: Restore a dispelled or dismissed spell. Nouveau!Suppress Item: Supress the properties of a magic item. Était niveau 4Transmute Weapon: Change a weapon's special material. Était niveau 4Create Object: As a major creation spell. Nouveau!4th Level UtterancesCharge Item: Give a staff or wand temporary charges. Nouveau!Metamagic Catalyst: Give a potion or scroll the benefit of a metamagic feat. Était niveau 5Invulnerability: Make an object immune to all damage. Nouveau!5th Level UtterancesUnmake: Return an item to its component parts. Nouveau!Redirect Spell: Change the target of a spell. Nouveau!
Dernière édition par Juju le Dim 15 Aoû 2010 - 21:00, édité 12 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 3:11 | |
| Description of the Utterances from the Lexicon of the Crafted Tool - Spoiler:
Agitate Metal Level: 1
Range: 30 ft. Target: Metal equipment of one creature or one metal object weighing no more than 25 lb./level. Duration: 7 rounds
This utterance functions as a chill metal spell or heat metal spell. You choose which effect - cold or hot - you want to generate when you speak the utterance. Personal Truename: If you use the object's personal truename to speak this utterance, the object immediately heats to searing or cools to freezing, as appropriate, and remains that way for the duration of the utterance.
Analyze Item Level: 1 Range: Touch Target: One object Duration: 1 round Instantaneous
By chanting the various truenames associated with perception and analysis, you determine all the magical properties of the targeted object, including how to activate those functions (if appropriate) and how many charges are left (if any). You also learn any and all spells currently cast upon the object. You cannot determine the function of an artefact with this utterance. Personal Truename: If you use the object's personal truename to speak this utterance, you also learn part of the object's history. You learn the name (but not truename), race, gender, age, and alignement of anyone who has owned the object in the past year, as well as any significant event (as judged by the DM) that has involved the object in the past year. Events of incredible importance (such as the slaying of an ancient dragon or the coronation of a great king) sometimes imprint on the item (DM's discretion). These events are always revealed, no matter how much time has passed, as well as whoever owned the object at that time of the event.
Charge Item Level: 4 Target: One wand or staff with charges remaining Duration: 1 minute
Your words grant the targeted item 2d4 temporary charges, but the item loses one permanent charge. Temporary charges work much like temporary hit points: when a character uses the item, the temporary charges are used first. When charge item ends, all remaining temporary charges are lost. Personal Truename: If you speak the personal truename of the object as part of this utterance, the duration of this utterance becomes instantaneous. Instead of gaining 2d4 temporary charges at the cost of one permanent charge, the targeted wand or staff gains 1 permanent charge at the cost of 3 XP per caster level of the targeted object.
Create Object Level: 3 Effect: One created non-magical object Duration: 1 minute
You describe an object to the universe and convince the cosmos that it exists, creating it from your words alone. This utterance functions as a major creation spell, except as noted. The created object can be no larger than 1 cubic foot per rank in Truespeak you possess. You may substitute a Truespeak check for any Craft check needed to create a complex item. Attempting to use any created object as a material component causes the spell to fail. Personal Truename: If you speak the personal truename of an object that already exists, the object created is a non-magical copy of the truenamed object, perfect down to the last detail. You can also give the replicate of the object a personal truename. Doing so increases the Truespeak DC by 10 and costs one fifth the object's market price in XP (minimum of 1 XP). Doing so changes the duration of this utterance to instantaneous. The created object becomes real for all intents and purposes.
Fortify Armor Level: 1 Target: One suit of armor Duration: 5 rounds 1 minute
When you speak this utterance, the targeted armor gives its wearer better protection against critical hits and sneak attacks. When a critical hit or sneak attack is scored on the wearer, there is a 25% chance that the critical hit or snake attack is negated and damage is rolled normally. You can increase the level of protection provided by the utterance by voluntarily increasing the Truespeak DC. If you add 10 to the DC, critical hits and sneak attacks are negated 50% of the time, and if you increase the DC by 20 critical hits and sneak attacks are always negated. Personal Truename: If you use the object's personal truename to speak this utterance, the suit of armor's armor bonus increases by 2 for the duration of the utterance.
Invulnerability Level: 4 Target: One object Duration: 1 minute
The target of this utterance becomes impossible to destroy. It is immune to all damage and all attempts to break the object automatically fail. Spells such as disintegrate also fail when used in an attempt to destroy the object, although a mage's disjunction or similar spell would still function, as this effect is removed at the same time as any magical properties the object may have. Personal Truename: If you use the object's personal truename to speak this utterance, a casting of mage's disjunction or a similar spell has no effect upon the object while it is under the effects of this utterance. It's magical properties remain, as do any ongoing spell effects upon the object. However, all the power of this utterance is exhausted in doing so, causing this utterance to imediately end.
Keen Weapon Level: 1 Target: One weapon Duration: 5 rounds 1 minute
This utterance functions as the keen weapon spell, except as noted here. In addition, you can augment the threat range of any weapon, not just piercing or slashing weapons. Personal Truename: If you use the object's personal truename to speak this utterance, the weapon's critical multiplier increases by 1, so a weapon that does x2 damage on a critical hit would deal x3.
Metamagic Catalyst Level: 4 Target: One potion or scroll touched Duration: 1 round
With this utterance, you can apply one of the following effects to the target potion or scroll: Empower Spell, Heighten Spell (maximum 2 spell levels), Extend Spell, or Enlarge Spell. The utterance has no impact on the amount of time it takes to activate the item, but if the item is not used within the following round, the effect of the utterance fades. You can also modify a potion or scroll as with the Widen Spell or Maximize Spell feats, but doing so increases the DC of your Truespeak check by 10. Personal Truename: If you use the object's personal truename to speak this utterance, the magic item's caster level temporarily increases by 2.
Motion to the Motionless Level: 3 Target: One unattended object Duration: 1 minute
You inform the cosmos that an object is alive, animating the object and allowing it to act as you direct. The targetted object, which can be of any size, becomes an animated object (see the Monster Manual for appropriate game statistics, add the CR of the animated object to the DC of the Truespeak check.). Such animated object then immediately attacks whomever or whatever you initially designate. Note that most buildings and other structures count as attended objects unless completely unoccupied. Also note that plants (but not plant creatures) and corpses (but not undead) are objects. Construct creatures are not objects and so cannot be affected by this utterance. Personal Truename: If you use the object's personal truename to speak this utterance, the animated object has an Intelligence score of 10, allowing it to understand and carry out much more complex commands. It understands your spoken commands regardless of the language you speak and obeys as best it can. The animated object still possesses no feats or skills, nor does its newfound intelligence interfere with its immunity to mind-affecting abilities.
Rebuild Item Level: 3
Range: Touch Target: One destroyed item touched Duration: Instantaneous
With this utterance, you instantly restore an item destroyed within the last round to its normal, undamaged state. Magic items affected by this power retain all their magical properties, unlike an item restored with a make whole spell. The reconstituted item has full hit points. You cannot restore a destroyed artifact with this utterance. Personal Truename: If you use the object's personal truename to speak this utterance, the amount of time the item has been destroyed becomes less important. As long as the item has not been broken for more than one minute, it is completely restored.
Redirect Spell Level: 5 Target: One spell Duration: Instantaneous
You order a spell to shift its course and it obeys. To use this utterance, you must ready an action, similar to readying an action to counterspell or counterspeak. If you successfully speak this utterance, you can change the target of the spell to any legal target within range of the original caster and within 60 feet of you. For example, a slay living spell that was targeting your ally could be changed to target the caster (provided the caster is a living creature), but not a creature 30 feet away (as the spell still has a range of touch). Personal Truename: If you use the spell's personal truename to speak this utterance, you can ignore the spell's normal range and target the spell anywhere within 60 feet of yourself. For example, you could redirect a cure serious wounds spell cast by an enemy cleric on a troll to an ally 30 feet away, even though the spell has a range of touch.
Seize Item Level: 2 Target: One object weighing no more than 50 lbs. Duration: Instantaneous
This utterance brings an object within range to your hand. If the object is unattended, it simply darts to your hand. If attended, such as a wielded weapon, you must make a disarm attempt. You use your truenamer level as your base attack bonus and your Intelligence modifier as your Strength bonus, and a failed attempt does not allow a reactive attempt by the target to disarm you. Spell resistance applies normally for an attended object. If both your hands are full when you speak this utterance, the item lands in your square at your feet. Personal Truename: If you use the object's personal truename to speak this utterance, you receive a 5 bonus on the disarm attempt and can affect items of up to 100 lbs.
Spell Rebirth Level: 3 Target: One spell, spell-like ability, or supernatural ability. Duration: Instantaneous
You restore a spell, spell-like ability, or supernatural ability that has just been dispelled or dismissed within the last round. Provided that it had duration remaining, it resumes immediately with all former attributes. The caster level of a supernatural ability is equal to the CR of the caster if not otherwise specified. Personal Truename: If a personal truename is used to speak this utterance, you restore the targeted spell, spell-like ability, or supernatural ability to its full duration, as though it had just been cast. You can target any such effect, not just those that ended in the past round.
Suppress Item Level: 3
Range: 60 ft. Target: One magic item Duration: 1 round, or concentration, up to 5 rounds
By speaking this utterance and focusing, you prevent any magical properties of the item from functioning as long as you concentrate and remain in range. If the item moves out of range, the utterance's effect ends 1 round later. This effect otherwise functions as a dispel magic spell that targets a magic item. Personal Truename: If you use the object's personal truename to speak this utterance, you do not need to concentrate to sustain the utterance. Its duration becomes 5 rounds.
Suppress Weapon Level: 2
Range: 30 ft. Target: One weapon with an energy special ability Duration: 5 rounds
When you speak this utterance, you can prevent a weapon's energy-based special ability (or abilities) from functioning. Such abilities include flaming and frost, among others (DM's discretion). If you successfully speak this utterance on a weapon that does not have such a property, it has no effect on the weapon, but you are still considered to have spoken the utterance for the purpose of the Law of Resistance. You can suppress an energy burst ability by voluntarily increasing the DC of your Truespeak check by 5. If you use this utterance on an energy burst weapon at the regular DC, it has no effect. Suppress weapon counters and dispels weapon of energy. Personal Truename: If you use the object's personal truename to speak this utterance, the utterance also suppresses the holy, unholy, anarchic, and axiomatic weapon abilities.
Terminate Spell Level: 2 Target: One spell or supernatural ability. Duration: Instantaneous
The targeted spell or supernatural ability is immediately dispelled. The caster level of a supernatural ability is equal to the CR of the caster if not otherwise specified. If the supernatural ability is continuously on, such as a medusa's petrifying gaze, the ability is suppressed for 2 rounds. Personal Truename: If a personal truename is used to speak this utterance, the target of the affected spell, spell-like ability, or supernatural ability has all other spells affecting it with a lower caster level immediately dispelled.
Transmute Weapon Level: 3
Range: 30 ft. Target: One weapon Duration: 5 rounds
A weapon targeted by this utterance can be changed into any special material of your choice from which it could normally be made. You can make a weapon cold iron, adamantine, alchemical silver, or whatever other special material you wish, so long as the weapon could normally be made from it. For example, you could transmute a sword to be made of adamantine, but not a bow. Likewise, you could not transmute a sword to darkwood or to ordinary paper. The weapon is treated as if made of that substance, and its hardness, hit points, and the damage it deals might be affected depending on your choice. Personal Truename: If you use the object's personal truename to speak this utterance and expend a number of experience points equal to one fifth the cost adjustment for the special material you choose, you may permanently transform the affected item into the special material of your choice. For example, permanently transforming a long sword into alchemical silver requires the expenditure of 18 xp.
Unmake Level: 5 Target: One object Duration: Instantaneous
Your words tear apart an object, reducing it to its component parts. The object you target is instantly unmade, crumbling into its component parts. Gems fall from settings, swords break into chunks of steel, and ink drips from scrolls. This effectively destroys the item, but leaves behind mundane component materials worth one third the items cost (for mundane objects) or one half the items cost (for magical objects). Any experience points paid in the creation of a magic item are simply lost. Unmake has no effect on artifacts. Any attempt to use this utterance on an artifact automatically fails. Personal Truename: If you use the object's personal truename to speak this utterance, the object is erased completely from reality, leaving nothing behind. No effect less potent than a wish or miracle can restore that particular object to existence by any means.
Weapon of Energy Level: 2 Descriptors: Acid, Cold, Electricity, or Fire; see text. Target: One weapon Duration: 1 minute
The targeted weapon becomes engulfed in some form of energy: acid, cold, electricity, or fire. This energy does not harm the wielder, but attacks made with the weapon deal an additional 2d6 points of energy damage. This utterance's descriptor is the same as the type of energy chosen. Weapon of energy counters and dispels suppress weapon. Personal Truename: If you use the object's personal truename to speak this utterance, add the burst effect on the affected weapon.
Word of Opening Level: 1 Target: One door, box, or chest Duration: Instantaneous
You inform the universe that the door is supposed to be open and the universe rushes to fix the discrepancy. The targeted door, box, or chest springs open immediately. Any and all mundane circumstances that would prevent it from opening, such as locks, bars, or simply being stuck, are instantly removed. Locks unlock, latches lift, gates raise themselves, etc. Only those things that hold the portal closed are removed, however, so this utterance will not clear a doorway buried beneath rubble. Size has no bearing on which portals can be opened by this utterance. This has no effect on magical means of holding the door closed. This utterance has no effect on artifacts. Personal Truename: If you use the object's personal truename to speak this utterance, all magical or supernatural effects holding the door closed are also dispelled. Even an arcane lock spell is permanently removed by this utterance. The utterance still cannot open any door that either is an artifact or is held shut by an artifact.
Dernière édition par Juju le Dim 15 Aoû 2010 - 20:59, édité 7 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 3:14 | |
| THE LEXICON OF THE PERFECTED MAP As with utterances from the Lexicon of the Crafted Tool, these utterances have no meaning or power when reversed. They all target nearby areas, allowing you to reshape the landscape that surrounds you. Unless otherwise specified, these utterances affect a 20-foot-radius spread and allow no saving throw. 1st Level UtterancesFog From the Void: Create a cloud of fog that obscures sight and makes movement difficult. Shockwave: A violent pulse of energy knocks creatures from their feet. Shield of the Landscape: Alter the landscape to temporarily negate or provide cover. Transform the Landscape: Add or remove difficult terrain. Était niveau 2Skyward Eye: View any place, like a scry spell. Nouveau!2nd Level UtterancesLore of the World: The world gives you information you request Était niveau 3Energy Vortex: Fill the area with energy that damages your foes. Master of the Four Winds: Bend the winds to your will. Était niveau 3Speak Rock to Mud: Turn solid rock into cloying mud. 3rd Level UtterancesAnger the Sleeping Earth: Shake the earth, as the earthquake spell Était niveau 4Thwart the Traveler: Prevent extradimensional travel in the area. Deny Passage: Prevent creatures from entering or leaving an area. Était niveau 44th Level UtterancesCall the Fallen Stars: Rain meteors on your foes. Nouveau!Conjunctive Gate: As a gate spell Transposition of Location: Trade the locations of two places. Nouveau!
Dernière édition par Juju le Dim 15 Aoû 2010 - 20:59, édité 1 fois | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 20:59 | |
| Description of the Utterances from the Lexicon of the Perfected Map - Spoiler:
Anger the Sleeping Earth Level: 3 Duration: 1 round Saving Throw: Reflex half; see text of earthquake
By speaking this utterance, you cause the earth to tremble and quake violently. This utterance functions as an earthquake spell. Personal Truename: If a personal truename is used to speak this utterance, the area of the spell becomes a 40-ft-radius spread and the save DCs for all of the Earthquake's effects is increased by 5.
Deny Passage Level: 3 Duration: 1 minute Area: 20 ft. cube
If your Truespeak check is successful you can forbid creatures from entering the area of the utterance. Unless you allow a creature inside (an immediate action on your part), it is held at bay just outside the place as if affected by a protection from evil spell (although for this utterance the alignment of the creature doesn't matter). You likewise prevent creatures from leaving the truenamed place. Unless you allow a creature to leave (as an immediate action), it is held at bay at the boundary of the area. Personal Truename: If you speak a creature's personal truename as part of this utterance, that creature is exempt from the effects of this utterance. Every personal truename included this way raises the Truespeak DC of this utterance by 2. If you instead speak the personal truename of the location, all creatures that you do not want inside the area are forced out violently. They are hurled prone into whichever open square outside the area of effect is nearest to their position.
Call the Fallen Stars Level: 4 Descriptors: Fire Duration: Concentration, up to 5 rounds Area: 10-ft-radius spread Saving Throw: Reflex half
Your words pull the stars from the sky, causing them to plummet to earth as burning meteors. This utterance summons blazing meteors from the sky, which crash into the ground and explode. Each round you concentrate on this utterance, a meteor lands where you wish at any point within 60 ft and explodes, dealing 8d6 points of damage to each creature within 10 feet. Creatures caught in the blast can attempt a Reflex save for half damage. This damage is half fire damage and have bludgeoning damage. This utterance only functions in outdoor areas. It has no effect if spoken inside a building or while underground. Personal Truename: If a personal truename is used to speak this utterance, its area increases to a 20-foot-radius spread.
Conjunctive Gate Level: 4 Descriptors: See text of the gate spell Duration: 1 minute Instantaneous or concentration (up to 1 minute) Effect: One planar gateway or one called creature.
This utterance functions as a gate spell with a caster level equal to (your ranks in Truespeak -3), except as noted. To hold the gate open, you must concentrate on the desired destination. You may only hold the gate open for a maximum of one minute this way. Using conjunctive gate to call a creature for service costs the truenamer 1000 xp, as normal for a gate spell. Personal Truename: If you speak the personal truename of the creature you call when using this utterance, the called creature is more amendable to long term service. It charges only half of what it normally would to do tasks longer than 1 round/caster level.
Energy Vortex Level: 2 Descriptors: Acid, Cold, Electricity or Fire (depending on energy chosen) Duration: 1 minute
You fill the air around your foes with energy, dealing damage. You choose the type of damage to deal when you speak this utterance: acid, cold, electricity, or fire. Creatures in the affected area take 2d6 points of damage and an additional 2d6 points of damage at the beginning of each of their turns while they remain in the area. Personal Truename: If you speak a creature's personal truename as part of this utterance, that creature takes no damage from this utterance. Every personal truename included this way raises the Truespeak DC of this utterance by 2. If you instead speak the personal truename of the location, only those you deem enemies take damage from this utterance.
Fog From the Void Level: 1 Duration: 1 minute
This utterance functions as a fog cloud spell solid fog spell, except as noted. If you add 10 to the DC of your Truespeak check, you can instead creature a more substantial fog, which functions as a solid fog spell with a caster level equal to your truenamer level, except as noted here. Personal Truename: If you speak a creature's personal truename as part of this utterance, that creature is not slowed down by the fog, nor does it suffer a penalty on attack and damage rolls from the fog. It is, however, no more able to see through the fog than normal. Every personal truename included this way raises the Truespeak DC of this utterance by 2. If you instead speak the personal truename of the location, only those you deem enemies are slowed and penalized by the fog.
Lore of the World Level: 2
Range: 20 ft. Duration: 1 minute Area: 20-ft.-radius spread centered on you
This utterance allows you to speak with objects in the area as though you were under the effects of a stone tell spell, except you can speak with any object in the area, not just stones. In addition to the information provided by that spell, you can tap into the knowledge of the land directly, providing you with the exact distance and direction to a location you seek within one mile. You must know the name (but not necessarily the truename) of the place you are trying to locate to use this aspect of the utterance. If multiple locations exist within the area that match the name you of the place you seek, the spell gives you the direction and distance to the closest one. Personal Truename: If you speak the personal truename of a place as part of this utterance, the utterance gives you directions to that location as the find the path spell. This aspect of the utterance works regardless of how far away the truenamed location is from your current location.
Master of the Four Winds Level: 2 Duration: 1 minute Area: 100 ft. radius cylinder 40 ft. high Range: 200 ft.
This utterance functions as a control winds spell, except as noted. Personal Truename: If you speak the personal truename of a place as part of this utterance, the area of the utterance expands to fill the whole of the named region. For example, if you used the personal truename of the town of Mayfair as part of this utterance, the area of the utterance would include everything within the town limits of Mayfair.
Shield of the Landscape Level: 1 Duration: 1 minute
Area: 20-ft.-radius spread, centered on you
You can temporarily create or remove natural obstacles that provide cover. Any natural object in the area that you designate withers and shrinks. Objects that provided total cover now provides only cover, and any object that provided cover no longer does so. Further, you can create small outcroppings of cover behind which you and your allies can hide. you can cause any square of natural terrain in the area, such as earth or unworked stone, to sprout stalactites, large rocks, small trees, or other obstacles that provide cover to anyone standing in that square but do not hinder movement through those squares. After this utterance's duration expires, the affected natural obstacles resume their normal shape and position. Personal Truename: If you speak a creature's personal truename as part of this utterance, the effects of this utterance "follow" the creature around while it remains in the affected area. If the creature is an enemy, he finds any natural cover he attempts to use reduced, but only so long as he is using it as cover. If the creature is an ally, cover sprouts in any natural square that creature occupies or passes through, disappearing once he leaves the square. Every personal truename included this way raises the Truespeak DC of this utterance by 2. If you instead speak the personal truename of the location, you can change which squares are reduced and which squares are sprouting cover as an immediate action.
Skyward Eye Level: 1 Range: See text Duration: 1 minute Area: 20-ft.-radius emanation
You describe a place in the language of the universe and suddenly a vision of that location is revealed to you. This utterance allows you to both see and hear everything within the affected area for the duration, although you cannot see beyond that area. You can target any place you know the location of, regardless of distance or line of effect. Personal Truename: If you speak a creature's personal truename as part of this utterance, this utterance's area is automatically centered on that creature's current location. The area does not move with the subject, however. If you instead speak the personal truename of a place, you can see and hear everywhere within that location, all at once. The magic of this utterance allows you to comprehend all of this information at the same time. This replaces the utterance's normal area.
Shockwave Level: 1 Duration: 1 round Instantaneous Saving Throw : Fortitude negates prone
This utterance causes a violent shockwave of energy to ripple through the affected area. Creatures in the area take 1d4 5d6 points of nonlethal damage and if they fail the Fortitude saves are knocked prone. Personal Truename: If you speak the personal truename of the targeted area as part of this utterance, this utterance deals 5d6 points of lethal damage instead of nonlethal damage.
Speak Rock to Mud Level: 2 Duration: 1 minute
This utterance functions as a transmute rock to mud spell, except as noted here. Personal Truename: If you speak the personal truename of the targeted area as part of this utterance, the duration of this utterance becomes instantaneous, causing the produced mud to never revert back to stone.
Thwart the Traveler Level: 3 Duration: 1 minute
This utterance functions as a dimensional lock spell, except as noted here. Personal Truename: If you speak a creature's personal truename as part of this utterance, the creature is exempt from the utterance's effect. Every personal truename included this way raises the Truespeak DC of this utterance by 2. If you speak the personal truename of the location and expend 4000 XP, the duration of this utterance becomes instantaneous. This means that the effect lasts indefinitely. A dispel magic spell can suppress the effect for 10 minutes if the caster succeeds on a caster level check (DC 10 + your Truespeak modifier your Truespeaker level). A mage's disjunction permanently removes the effect.
Transform the Landscape Level: 2 Duration: 1 minute
You can cause natural terrain in the area, such as earth or unworked stone, to buckle and crack, making it more difficult to pass through. Any such square in the area that you designate becomes difficult terrain. This difficult terrain does not obscure line of sight or provide cover. Further, you can smooth an area of natural difficult terrain, eliminating penalties to movement or skill checks the terrain would normal impose. Eliminating difficult terrain does not eliminate terrain features that provide cover. For the purposes of smoothing difficult terrain, light rubble, dense rubble, and undergrowth all count as difficult terrain when using this utterance. After the utterance's duration expires, the affected terrain returns to its normal shape and position. Personal Truename: If you speak a creature's personal truename as part of this utterance, the effects of this utterance "follow" the creature around as long as it remains in the affected area. If the creature is an enemy, he finds any square of natural terrain that he passes through to be difficult terrain, as the ground cracks and breaks just as he steps onto into it and then smooth out as soon as he leaves. If the creature is an ally, natural difficult terrain smooth as he moves through it and returns to normal as he leaves. Every personal truename included this way raises the Truespeak DC of this utterance by 2. If you instead speak the personal truename of the location, you can change which squares are being made difficult terrain and which squares are being smoothed as a free action for the duration of the utterance.
Transposition of Location Level: 4 Range: 60 ft; see text Duration: 1 minute Area: One 20 ft. cube
The area you target with this utterance trades places with an equivalently shaped area at the location you name. Any creatures caught or objects completely contained within either of the two areas travel with their respective area to the new location instantly. The maximum distance the two areas can be exchanged over is up to 100 miles per rank of Truespeak you possess. At the end of the duration, the two areas return to their natural locations, again taking any creatures or objects completely contained within either area with them. Creatures and objects that have been brought in to either area are transported, but not creatures or objects that have been removed from either location.
However, due to the exacting detail with which you must describe the two locations to be exchanged, this utterance is not always accurate. There is a base chance of 30% that the utterance will instead swap with a location similar to the one you had intended. This chance decreases by 5% for every 2 points by which you exceed the base Truespeak DC needed to speak this utterance.
If this utterance does target a similar area, the area that is actually exchanged will be visually or thematically similar to the location you were attempting to swap with, such as arriving in an alchemist's lab or a library when attempting to swap with a room from a wizard's tower. This alternate location will usually be about (1d10 x 1d10% of the total distance you had originally wished to cover) off course from your intended destination, but can be greater if no similar location is that near. For example, if you had intended to translocation your location with one 2000 miles away and rolled a 1 and 2 on the d10s, you would find yourself roughly 40 miles off target, provided a similar location can be found that near.
The sudden removal or interposition of a location's features magically applies no effect to surrounding areas. For example, transposing the wall out of a building does not damage the structure in any way, leaving no mark or seam once the utterance ends, transposing a section of ocean into a lake of lava will not cause the water to boil nor the lava to solidify, and transposing a section of ground with a section of sky will result in a section of ground hovering mysteriously in midair.
Objects and creatures not fully contained within either area are not transported. If they could not coexist with the newly transposed location, for example a ship with a section of water beneath it suddenly transposed with solid rock, the creature or object is shunted to the nearest open location without harm. This utterance can only transpose locations on the same plane of existence; it cannot work between planes. Personal Truename: If you speak the personal truename of a place as part of this utterance, the location you target is transposed with the named place with no chance of inaccuracy and across any distance. This still does not allow the utterance to work across planes of existence.
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| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 22:55 | |
| | |
| | | Juju Scribe oisive
Messages : 173 Date d'inscription : 17/03/2010
| Sujet: Re: Mastering the Universe - A Truenamer Overhaul Dim 15 Aoû 2010 - 22:55 | |
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